ĭragon Ball Z: Super Butōden 2 received positive reception from critics and players. It proved to be a commercial success, with lifetime sales between 1.15 million and, according to Famitsu, 1.2 million units in Japan alone. In Japan, the game topped the Famitsu sales chart in December 1993.
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In 2015, the Japanese version of Super Butōden 2 was included as a pre-order bonus for Dragon Ball Z: Extreme Butōden on Nintendo 3DS for those who pre-ordered in the United Kingdom through retailer GAME or in the United States through online retailer Amazon using an email with a code to download the title, marking its first appearance in North American regions. A translated English version for the Latin American market titled Dragon Ball was previewed in 1996 but never released. On December 21, 1993, an album was published exclusively in Japan by Columbia, featuring arranged songs composed by Yamamoto. The game was first slated to be released across Europe in April 1994 before being published in June 1994 by Bandai under the title Dragon Ball Z: La Légende Saien. ĭragon Ball Z: Super Butōden was first released by Bandai in Japan on December 17, 1993. The underwater stage was commissioned to Toei Animation. The team decided to increase the number of stages while introducing adventure elements to the martial arts tournament mode, in addition of pushing characters from the Dragon Ball Z films into the game. According to Suzuki, development of the sequel began after completion of the original Super Butōden, with most of the staff reuniting again after a one-week vacation. Other people also assisted with its development. The French translation was written by Sylvie Bomstein and Takeshi Yasukawa.
The team wanted to increase the number of playable stages, implement adventure elements to the tournament mode, as well as feature characters from the Dragon Ball Z films in the project. Following the Cell Games arc and a side-story about characters from the films Dragon Ball Z: Broly – The Legendary Super Saiyan and Dragon Ball Z: Bojack Unbound, its gameplay remains relatively the same as the original Super Butōden, consisting of one-on-one fights using a main six-button configuration, featuring special moves as well as three playable modes.ĭragon Ball Z: Super Butōden 2 was developed by most of the same team who previously worked on the first Super Butōden entry shortly after its completion. Based upon Akira Toriyama's Dragon Ball franchise, it is the sequel to Dragon Ball Z: Super Butōden, which was released earlier in 1993 for SNES. Dragon Ball Z: Super Butōden 2 is a 1993 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System.